Sandara Quinn

Sandara Quinn
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Female human cleric of Besmara 5
CN Humanoid (human)
Init + 1; Senses Perception + 2
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DEFENSE
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AC 11, touch 11, flat-footed 10 ( + 1 Dex)
hp 36 (5d8 + 5)
Fort + 4, Ref + 2, Will + 7
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OFFENSE
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Speed 30 ft.
Melee mwk rapier + 5 (1d6+1/18-20)
Ranged heavy crossbow + 4 (1d10/19-20)
Special Attacks channel positive energy 5/day (DC 14, 3d6), surge (+8)
Domain Spell-Like Abilities (CL 5th; concentration +8)
6/day – copycat (4 rounds)
Cleric Spells Prepared (CL 5th; concentration +8)
3rd – ghostly crew, remove curse, nondetectionD
2nd – instant armor, slipstreamD, summon monster II, track ship
1st – command, doom, inflict light wounds, enhance water, obscuring mistD
0 (at will) – bleed, create water, purify food and drink, stabilize
D Domain spell; Domains Trickery, Water (Oceans subdomain)
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STATISTICS
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Str 13, Dex 12, Con 10, Int 10, Wis 16, Cha 14
Base Atk + 3; CMB + 4; CMD 15
Feats Athletic, Combat Reflexes, Helmsman, Seaworthy
Skills Appraise + 4, Bluff + 6, Climb + 4, Heal + 9, Knowledge (religion) + 6, Profession (sailor) + 11, Stealth + 5, Swim + 4
Languages Common, Polyglot
Combat Gear scrolls of cure light wounds (2), scroll of cure moderate wounds; Other Gear heavy crossbow with 20 bolts, dagger, masterwork rapier, hat, clay pipes (3), ebony holy symbol of Besmara, pouch of Old Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker 35 gp

Sandara Quinn

Pirates of the Fever Sea: Skull and Shackles GameDesignerDM