Triton Havfrau

Sorcerer of the Seas, Eyes of Plunder, Chaplain of The Dread Sovereign

Description:

001_TritonBanner.png

Name: Triton Havfrau | Race: Merfolk | Height: 5’10"
Player: Tony | Gender: M | Weight: 160 lbs.
Update: 21 | Age: 23 | Eyes: Emerald
Align: CN | Size: M | Hair: None
Deity: Besmara | Speed: 5ft | Hand: Right
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Ability | Temporary | Class Level
Score Mod | Score Mod | Sorcerer 2
STR 15 +2 |
DEX 16 +3 |
CON 16 +3 |
INT 16 +3 |
WIS 17 +3 |
CHA 19 +4 | XP: 2,000 Next: 5,000
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Total Current Subdual | Total Dex Misc
HP: 15 15 | Init: +3 = 3 + xxx
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Total Armr Shld Dex Misc
AC: 15 = 10 + 2 + xxx + 3 + xxx
Touch: 10 = 10 + xxx + 3 + xxx + xxx
FlatFoot: 12 = 10 + 2 + xxx + xxx + xxx
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SAVES Ability
Bonus Base Mod Magic
Fort (Con): +3 = 0 + 3 + 0
Ref (Dex): +3 = 0 + 3 + 0
Will (Wis): +6 = 3 + 3 + 0
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Base Total Base Str Size | Base Total Base Dex Size
Melee: +3 = 1 + 2 + xxx | Range: +4 = 1 + 3 + xxx
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Combat Total Base Str Size | Mnvr Total Base Str Dex Size
Mnvr: +3 = 1 + 2 + xxx | Defense: 16 = 10 + 1 + 2 + 3 + xxx
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ABILITIES/FEATS
H Bloodline – Gain bloodline that grants spells, bonus feats, additional class skill, and other special abilities. At 3rd level, and every two levels thereafter, learn additional bloodline spell. Cannot be exchanged for different spells at higher level. At 7th level, and every six levels thereafter, gain bonus feat from bloodline list. Must meet prerequisites for bonus feats.
H Cantrips – Learn cantrips. Cantrips do not consume spell slots and can be used again.
H Eschew Materials – Gain Eschew Materials as a bonus feat.
1 Arcane Strike – As swift action, can imbue weapons with fraction of power. For 1 round, weapons deal +1 damage and are treated as magic for purposes of overcoming damage reduction. For every five caster levels you possess, bonus increase by +1, to maximum of +5 at 20th level.

Armor – Gain +2 natural armor bonus to Armor Class.
Legless – Cannot be tripped.
Low-Light Vision – Can see twice as a far as humans in dim light.
Amphibious – Can survive on land and water.
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BLOODLINE: Aquatic
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BLOODLINE ARCANA:
H Whenever you cast spell of the water type, effective caster level is increase by 1, and summoned creatures with swim speed or the aquatic or water type gain +1 morale bonus on attack and damage rolls.%
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BLOODLINE POWERS:
1 Dehydrating Touch (7 times/per day) – Can make melee touch attack as standard action that inflicts 1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens target for 1 round. Oozes, plants, and creatures with aquatic or water subtypes suffer lethal damage. Can use ability number of times per day equal to 3 + Charisma modifier.%
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SPELLS KNOWN: (CL 1st; concentration +7)
0th jolt, mage hand, resistance, spark, acid splash
1st (4/day) obscuring mist, summon monster I
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SAVE DC (Spell Level + Ability Mod + 10)
0:/DC 14
1:/DC 15
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Skills:

Appraise +7 = 1 rank + 3 Int + 3 Trained
Bluff +8 = 1 rank + 4 Cha + 3 Trained
Diplomacy +8 = 1 rank + 4 Cha + 3 Trained
Knowledge (Arcana) +7 = 1 rank + 3 Int + 3 Trained
Knowledge (Local) +9 = 1 rank + 3 Int + 3 Trained + 2 Trait
Perception +9 = 2 rank + 3 Wis + 3 Trained + 1 misc
Spellcraft +8 = 2 rank + 3 Int + 3 Trained
Swim +14 = 1 rank + 2 Str + 8 Natural
Use Magic Device +8 = 1 rank + 4 Cha + 3 Trained

Traits:

Eye for Plunder – Gain +1 trait bonus on Appraise and Perception checks to find concealed or hidden objects, including doors and traps. In addition, being campaign with selection of mundane trade goods worth 50 gp.
Affable – Gain +2 trait bonus to Diplomacy checks to gather information and can do so in half the time. In addition, Diplomacy and Knowledge (local) are class skills.
Desperate Focus – Gain +2 trait bonus to concentration checks.

Drawbacks:

Attached – Whenever object of attachment is either threatened, in danger, or in someone else’s possession, take -1 penalty on Will saves and -2 penalty on saves against fear effects. If person or object is lost, killed, or destroyed, exchange drawback for Doubt drawback.

Hero Points: 1

Languages: Common, Aquan, Aboleth, Aklo, Draconic

Gear: Light Mace, Light Underwater Crossbow, Bolts (20), Sorcerer’s Kit, Coffee Pot, Wooden Holy Symbol of Besmara, Scroll Case, Filter Hood

Gold: 202 gp

Weapon: Light Mace Weight: 4 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +2 | 1d6 +2 | x2 | x | Bludgeoning | x

Weapon: Light Underwater Crossbow Weight: 6 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +3 | 1d8 | 19-20/x2 | 80 ft. | Piercing | x

Bio:

Triton Havfrau

Pirates of the Fever Sea: Skull and Shackles DrSatan